![]() Inside your DAW, you might sometimes use up to several hundreds of tracks on projects and templates so you really shouldn’t skimp out on your computer specs if you can. Soundtrack composers use heavy sample libraries that take up tons of space and performance. It’s a great time to be living in as a soundtrack music producer. Over the time, as the computers I’ve had improved, I noticed a lot more freedom in how I write music – the tools I was composing with became much more usable and the sizes of my projects increased exponentially. I started out making music with a really bad computer (decent at its time) over 12 years ago, and it was a fraction as good as regular computers are today. ![]() Samples are our bread and butter, and we use a lot of them to get a realistic and huge cinematic sound. It’s not only about recording audio and slapping on a few synths and samples. If you’re mostly into making soundtrack music for games, movies, trailers and so on, it’s important that you know how the computer specs need to differ from other music production genres.
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